Review: Split Fiction – Nintendo Switch 2

There’s something strangely satisfying about starting a co-op game that doesn’t waste time explaining itself. Split Fiction opens with a premise that’s just odd enough to catch your attention, then immediately throws you into dual perspectives, each with its own tone, tempo and mechanics. It expects you to keep up, to communicate, and to make mistakes together. That’s the charm. And on the Switch 2, that core experience is still fully intact, now portable and just as focused.

Split Fiction 2

Split Fiction takes you to a fictive realm where authors can bring their ideas to life using some state the art technology that lets you wander around in your ideas. At the core of the story are Mio and Zoe, writers of cyberpunk neo-futuristic and fantasy stories. When they got sucked into the machine together their world collide, offering a unique mix of high-tech action and classic fantasy adventure.

 

The game leans fully into this contrast. It never settles into one genre or rhythm for too long. One minute you’re platforming through crumbling ruins, the next you’re solving logic puzzles in a neon-drenched lab, then suddenly thrown into a combat sequence that demands near-perfect timing from both players. Sometimes the challenge is mechanical, sometimes emotional. That unpredictability is the game’s biggest strength.

What ties it all together is how grounded the writing feels, even when everything else is fragmented. The dialogue works. The moments of silence do too. There’s enough sincerity beneath the chaos to make the stakes feel personal, and enough creativity in the mechanics to keep every chapter feeling distinct.

Nintendo Switch 2 

Split Fiction on Switch 2 doesn’t feel like a second-tier port. From the moment the game opens, it’s clear the experience has been carefully retooled rather than just compressed. The split-screen mechanic still defines how everything moves and shifts, and even on a handheld device, the format holds up without friction.

This is still a co-op game through and through. You’re controlling two characters from completely different worlds, often at the same time, and yet everything flows. One moment you’re hacking through a neon-soaked terminal in a sci-fi setting, the next you’re navigating magical beasts in a fantasy forest. These sharp contrasts still feel deliberate rather than jarring, and the way the stories bleed into each other is as clever as it was on bigger platforms.

 

The Switch 2 makes it work by being fast where it needs to be. Load times are practically gone. Controls are responsive, even during heavy interactions or quick-time inputs. There are moments, especially in handheld, where the visuals drop a bit, less shadow detail, slightly softened edges, but they’re easy to ignore once the pacing takes over. The game moves, and more importantly, it keeps you moving.

Performance is stable. The framerate stays close to thirty without major dips, even in split-screen boss fights or set pieces with a lot of effects on both sides. You won’t get the resolution or lighting quality of the PS5 version, but what you do get feels consistent, which is far more important when communication and coordination are everything. It never stutters when it counts.

Where this version really shines is in how easy it is to get into. Friend’s Pass still works, even across platforms, and once you’ve linked things up, it just runs. There’s no performance penalty for cross-play. No weird lag spikes or de-synced cutscenes. If anything slows you down, it’s the setup menus themselves, which still ask for too many account link confirmations and steps. But once you’re in, the game doesn’t make you think about the tech anymore.

 

Conclusion:

If this is your first time playing Split Fiction, this is a great entry point. Everything that made the original work is intact, and the portability adds a lot if you’re planning on co-op sessions in short bursts. If you already played the game elsewhere, though, this version doesn’t bring new content or technical upgrades. It’s the same game, rebuilt to run smoothly on a smaller screen. That might be enough for a second run with someone new, but it won’t feel fresh if you’ve seen it all before.

9/10

Tested on Nintendo Switch 2