Welcome to our review of Soulstice, a game that suffers greatly from bad camera angles, so much that it influences your enjoyment.
The balance of the Holy Kingdom of Keidas is compromised when powerful, feral creatures known as “Wraiths” invade from the other side of the Veil, threatening to consume the living. Wraiths corrupt their victims and can even possess their bodies, turning into unstoppable monsters that prey upon the common folk. The “Chimeras”, hybrid warriors born of the union of two souls, are the only ones who can protect humankind.
Briar and Lute are two sisters who have been reborn as a Chimera. The transformation has granted Briar superhuman strength and resilience, while Lute, sacrificed to bind her soul to her sister’s, has become a shade with mystical powers. Voiced by Stefanie Joosten (Metal Gear Solid 5), Briar and Lute are sent on a mission to reclaim a city in ruins that has been ravaged by the Wraiths, only to discover that the Order they belong to has a far more complex plan in mind.
Explore a dark world brimming with hidden mysteries, master a diverse combat system, and inhabit the dual forces of two sisters in a coming-of-age dark fantasy story with fast-paced action, vicious enemies, and spectacular boss fights.
When you hear the name Soulstice, you automatically hear the word Souls in the front and I can set your minds at ease already, in the easiest modes, the game is only a little bit challenging and aside from one of the in-game challenges, I did not die once in the first 3 levels. So don’t be worried, the game’s difficulty is not the part that will get your blood pumping. It is something completely different.
Actually, Soulstice starts off with a serious bang, almost Bayonetta style, a mass fight breaks out and you get to survive that battle and then move on to the real story, which happened a certain time before. Very promising and while the hack and slash more reminds you of the best games in the genre, you are quickly returned to earth and realize you are playing a basic hack n slash game, be it with a great skill tree but damn, what a bad job was done on the camera angles.
Mostly a 2D game where you are unable to see every part of the 3D environment, this is more often than not an inconvenience, and as someone that loves to destroy every item possible, I just cussed at the game for this approach to 3D yet barely ever do you get to turn about the camera. Some fights yes, others no. Very annoying and in my humble opinion, more or less game-breaking in the aspect of actually having fun. The game felt almost like it was a Aeternoblade clone and those of us that played this game, you know what I am talking about. A mediocre game at best.
The few times that you really do go in full 3D, those are decent enough to actually make you like the game. For example boss fights, those are really something else and as advice from me to you, stack up on healing and even that guy smashing his majestic hammer will not stand a chance to beat you.
In conclusion, Soulstice is better on paper than it is on the TV screen. Those camera angles were annoying me from the very first time I encountered an invisible wall by the way they worked. I never recovered from disliking that part and I am being generous in my score, that fake 3D is really annoying.