Indie Corner: Legend of Evil

Welcome to our review of Legend of Evil, a linear tower defense game out now on Nintendo Switch!

Fight for the forces of evil, in this ultimate battle of tower offense! With two main modes, enjoy countless hours exploring, destroying and corrupting the world of humanity in this strategic tower offense!

Play as Bill, as he triumphantly carries out his duties to destroy mankind. Build towers to summon procedurally generated demons that will unleash devastation on your enemies and discover new demons and unlock new tower upgrades throughout your quest to bring about the apocalypse!

Legend of Evil is a rather difficult game if you do not keep your wits about. I am dead serious, pardon the pun, this game is hard. My first gameplay, I actually died on the second level already. It is time-based as the waves of enemies are timed and you need to strategically plan everything on the fly.

The game is hard, but that is just scraping the surface really. I had a really tough time getting into the game. Most tower defense games are not linear but are mostly based upon worlds that you need to protect. Usually, a single screen where the enemies follow a specific path and it is your duty to protect every of your bases.

In Legend of Evil you need to protect your home base and everything is on a horizontal playing field. The controls allow you to quickly scroll from one side to the other, which is really well implemented and the most unmissable feature.

As time passes, you need to defend your base. For this purpose, you get the sprouting base spots where a castle will sprout up from the ground and start spewing minions at your disposal. Those minions will walk right, the enemies come from that place and it is your job to have your minions destroy the enemy base first.

Legend of Evil

Add in a ton of different obstacles and you got the personification of this game down to its core. Properly plan out how to battle and you will not lose a single fight? Wrong!

This Legend of Evil game is challenging to say the least. It has some very hard parts and the mechanic where you need to earn more coins in order to build more minion lairs, I honestly think it could use some tweaking. Often was I being overrun even with just a basic single lair at my disposal or I somehow missed the entire point of this game?

In conclusion, this game is too hard and starts becoming a pain already at the second level. If you like self-punishment, do give this one a go! Otherwise, my sole advice is to look at clips on the web to help decide whether this one is for you or not.

Personally, it is not a game for me.

 

3.5/10

Tested on Nintendo Switch