Hands-on: Borderlands 4 – Gamescom 2025

At the NVIDIA showcase during Gamescom I jumped into Borderlands 4 and instantly found myself swept up in the kind of chaos only this series can deliver. My demo dropped me into the role of Amon, the Forgeknight, and within minutes I was slamming through waves of enemies, juggling loot, and grinning like an idiot as only Borderlands can make you do.

Amon isn’t just another Vault Hunter tossed into the mix. He feels heavier, angrier, more brutal. His entire class is built around melee power and resilience, and you can feel that personality bleeding through the controller. In combat, he charges forward with a Forgefist that smashes through enemies like they’re paper, while his Molten Slam turns the ground into a fiery shockwave. Every swing and slam has weight, and it makes Amon feel different from the more gun-centric Hunters we’ve had before. He’s still about loot and firepower, but there’s a physicality to him that changes how you approach fights.

 

 

The demo itself was pure Borderlands comfort food. I fought through a gauntlet of marauders and psychos, each encounter set up across layered arenas that forced me to mix close-quarters chaos with ranged precision. Guns dropped everywhere, the loot system rolled out its familiar dopamine drip, and I was constantly swapping to test new gear. By the time I reached the boss encounter at the end, I was cycling between melee charges, heavy rifles, and fiery gadgets, and it all blended into that signature Borderlands rhythm that has kept this franchise alive for so long.

And then there’s the look of it. Running on NVIDIA’s hardware, Borderlands 4 was stunning. The cel-shaded style is still there, but it’s sharper, deeper, and more detailed than ever. Explosions lit up the map with wild colors, shadows stretched across futuristic outposts, and every bullet sparkled with crisp clarity. The framerate was insane, smooth in a way that made the already frantic gunplay feel even more responsive. You could tell the demo was designed to show off both the game and the tech, and it worked.

What impressed me most was how quickly it all clicked. Borderlands 4 isn’t pretending to be something radically new, and honestly it doesn’t have to. This series has always thrived on excess, too many bullets, too many one-liners, too much loot, and that loop still works. What Amon brings is a new flavor, a different way to chew through the madness, and it was enough to make the familiar loop feel alive again.

After twenty minutes, I didn’t feel like I’d seen all the cards on the table, but I didn’t need to. I’d fought through mobs, grabbed better weapons, smashed a boss into the ground, and laughed through the absurdity of it all. That’s Borderlands. It’s loud, it’s messy, and it’s endlessly replayable. And if this demo is anything to go by, Borderlands 4 knows exactly what it’s doing.