Review: Warriors: Abyss

Mixing Musou action with roguelite mechanics sounds like a match made in heaven with endless hordes to mow down, high-powered heroes, and the excitement of procedural progression keeping you on edge. Warriors: Abyss can best be described as a very experimental game in the Warriors franchise, a franchise mostly known for its stellar Musou games. Abyss adds randomized dungeons filled with escalating challenges to the mix to spice things up. But does this ambitious hybrid work? Not completely. While the core combat remains satisfying, the roguelite elements feel half-baked, the progression can be punishing in all the wrong ways, and the execution stumbles under its own weight. Wondering why it didn’t stick its landing? Let’s jump in!

A Musou-lite

When you start the game, you’ll notice that the core of the game still feels like a Musou game. You pick a warrior, charge into battle, and unleash devastating combos on hordes of enemies. That core formula remains intact, and when it works, it works well. There’s something childishly satisfying about tearing through dozens of foes with flashy abilities, chaining together over-the-top attacks, and feeling like an unstoppable force of nature. When it does Musou gameplay, it does it well.

But then the roguelite mechanics kick in, and things get messy. Instead of the open battlefields we are used to, you’re confined to smaller, procedurally generated arenas that shift with each run. The lack of large-scale battles removes much of the epic feel that makes Musou games so much fun to play. Instead of tactical positioning and strategic conquest, the focus shifts to pure survival; dodging attacks, managing resources, and hoping you get good upgrades.

This would be fine if the procedural dungeons added variety, but it often does the opposite. Levels start to feel repetitive quickly, and enemy encounters lack the dynamic nature of a true roguelite. The randomization also impacts character progression. Rather than leveling up in a traditional sense, you’re forced to rely on temporary buffs and weapons that disappear when you die. This means every run starts from near zero, making long-term progression feel frustratingly slow. While you do unlock some permanent upgrades, they feel underwhelming compared to the sheer amount of grinding required. Sure, you get to keep some currency and persistence levels after each run which will unlock new characters and give you light buffs but it’s all a bit over the place and needlessly complicated, to be honest.

An impressive roster

One of the game’s biggest selling points is the ability to summon and switch between over 100 different heroes from the Warriors universe. It’s an exciting idea, but in practice, it’s more overwhelming than empowering. With so many characters, balancing is all over the place. Some feel ridiculously overpowered, while others struggle to hold their own even with upgrades. On paper, it’s a nice concept that you can summon other warriors during your run, which enables you to create different combos and experiment a lot with the type of character that works best for your style. Sadly, it isn’t always that entertaining.

The summoning system itself is a mixed bag. You can call in reinforcements mid-battle, swapping between characters on the fly, but the implementation feels clunky. The cooldowns on summons can be frustrating, and the AI-controlled allies are hit-or-miss, sometimes helping in battle but often standing around uselessly. Coordinating your team effectively requires more micromanagement than feels necessary, which can disrupt the flow of combat.

The roguelite progression also makes experimenting with different heroes feel like a chore. Since you lose most of your upgrades after every run, testing new characters feels risky, as weaker ones can get steamrolled in later levels. This discourages variety and makes it tempting to stick with a handful of reliable fighters rather than truly exploring the massive roster, which of course misses the purpose of having such a roster in the first place.

Not the best performance

Warriors: Abyss leans heavily into a dark, underworld theme, but the execution is uneven. The four levels of Hell you traverse each have a distinct look, but the environments quickly start to blend together, and many assets feel reused from past Warriors titles. The enemy designs are serviceable, but bosses lack the kind of spectacle you’d expect from a game with this much action. Talking about bosses, some of them are just ridiculously hard to defeat. Sure, it comes with the territory of roguelites but let’s keep things fair. It’s extremely demotivating when bosses just absorb your damage but can nearly instantly kill you. I do love myself a challenge but this feels rather unbalanced instead.

The biggest issue, however, is performance. Warriors: Abyss struggles to maintain a stable frame rate, especially when the screen fills with enemies, explosions, and particle effects. On higher difficulties, where precise dodging and quick reactions are essential, these frame drops can be genuinely frustrating. The camera also has a habit of getting stuck in tight corners, making battles feel chaotic in all the wrong ways.

Conclusion:

Warriors: Abyss takes an ambitious leap into roguelite territory, but it fails to impress. The classic Musou combat is still fun in bursts, and the idea of mixing it with procedurally generated challenges has potential, but the execution is flawed. The repetitive level design, clunky progression system, and underwhelming roguelite mechanics drag the experience down. That’s not to say it’s unplayable. If you’re a die-hard Warriors fan looking for something different, there’s some fun to be had in experimenting with the massive roster and pushing through increasingly brutal dungeons. But for most players, the game’s identity crisis will be hard to ignore. It doesn’t fully commit to either the high-speed thrills of Musou or the strategic depth of a roguelite, leaving it stuck in an awkward middle ground.

6/10

Tested on Nintendo Switch Oled