Review: Construction Simulator

Welcome to our review of Construction Simulator, a new simulator that can be both soothing and frustrating at the same time.

Construction Simulator is back – Bigger and better than ever! Get back to work with a vehicle fleet whose size will knock your socks off. Beyond brands like Caterpillar, CASE and BELL that are already familiar in the Construction Simulator series, you can get behind the wheel of new licensed machines from partners like DAF and Doosan – over 70 in total.

Build to your heart’s content on two maps, inspired by landscapes in the USA and Germany. Experience campaigns unique to the individual settings, featuring special challenges that you need to overcome with your growing construction company. Build it from the ground up with your mentor Hape and expand your fleet to take on more challenging contracts.

Of course, players can look forward to familiar brands and machines from previous installments of the franchise. All these officially licensed partners come with familiar machines and new ones – sporting improved looks: Atlas, BELL, Bobcat, Bomag, CASE, Caterpillar©, Kenworth, Liebherr, MAN, Mack Trucks, Meiller-Kipper, Palfinger, Still, and the Wirtgen Group.

Not only can players enjoy known license partners, but new ones that we’re proud to present. Nine new brands introduce lots of machines and vehicles and even include officially licensed personal protection equipment for your character!

Look forward to over 70 machines from these license partners, all highly detailed to faithfully recreate their real-life counterparts. Not only can you grow your own construction empire, you can also invite your friends to join you. Coordinate and build together to finish contracts even more efficiently!

Construction Simulator reminds me in a way of any other simulator game I have played. Frustrating usually and occasionally healing when it works right. This is something you will find still occurs in every single mission you partake on.

When you start the game, you are basically thrown into a storyline with a storm ending up wrecking things all around town. Your mission is to clear roads and so forth. While running from the starting point to the heavy duty machine that you will try to work. See how I wrote TRY to work? It is mostly a battle against the game mechanics and how tedious it can get to really be productive in this game.

Take the pile of dirt that you need to move, I think it is in the first 10 minutes of the game already. Taking the dirt from one side to the other, it just feels like a chore you dislike. Nothing that I call having fun, just a tedious back and forth, trying to get that dirt all out of the way. It just kept going and going and going and I just ended up going downstairs, making a coffee and taking a step back.

It really helps when you get frustrated, stepping away from the game and taking a breather. Not saying the game is bad, it is aimed at a very specific audience and I am clearly not that public. The slower pace and the choppy behaviour of the movements.

Graphically, all these simulator games are basically the same. They look pretty decent and some machines are even impressive looking. The general moves though, they do not feel fluent most of the time, I guess it comes with the genre. At least getting into a machine is made very smooth, right?

In conclusion, Construction Simulator is not the best of the class, I just felt like it had many shortcomings and they did influence my enjoyment of shoveling dirt and so on.

5/10

Tested on Playstation 5