What do you get if you combine both the Legend of Zelda (Link to the Past) and Bayonette? Well, something like Trigger Witch, probably. If you add in some twin-stick shooting action, of course. But if you are looking for Zelda with guns, you walked into the right review.
From the creators of Reverie, Trigger Witch is a stylized 2D twin-stick action game set in an odd open world where magic is outdated, and firearms are the new way of life. Players assume the role of Colette, a prospective graduate from the Stock, an academy for Witchcraft and Triggery. After a mysterious man invades her realm, events are set in motion that turn Colette’s life upside-down, casting her as the sole heroine with enough firepower to restore peace. Recalling the visual style and intuitive gameplay of 16-bit action-adventure classics, Trigger Witch puts an ultra-violent spin on cute and colorful pixel art. And ultra-violent is not … something I exaggerate. It’s really bloody. I think it’s even more bloody than the Binding of Isaac, which sometimes turned into an ultra-gross fest.
Trigger Witch Happy
Trigger Witch is probably one of the weirder games I played this year, and its silliness helps in popping back into my mind. Luckily Trigger Witch doesn’t take itself very seriously but still somehow manages to set up its world and conflict earnestly. It felt a bit like the humor in Bayonetta – the world is going to end, but I can still joke about kicking in someone’s skull with no apparent reason. The world of Trigger Witch feels like the witch wood version of The Legend of Zelda, A Link to the Past – all cute, lovely, and cuddly. But then the firearms arrive, and it’s all about murder, death, and mushrooms – yeh, most of the enemies are fungal based in the beginning.




