Welcome to our review of O—O, a game which unlike its title will be easily ignored by Switch fans all over the world.
An arcade game stylized as the classic titles of the first generation of consoles. Is set in a cybernetic sphere, enriched with electronic music, tailored to the visual setting of the game. You are the result of a project codenamed O—O, the alter-ego, the mechanical expression of a particle of your soul. You traverse the corridors of digital reality in order to destroy the enemy of the system. The main rule of the game is not to die. Each contact of the core with the object causes your annihilation, which means returning to the last checkpoint. The number of lives per location is limited.
Intended as a classical game, O—O is actually achieving just that. A game that will be forgotten in the years to come, remembered probably for the weird title and nothing more. When I started playing this game, what a shitty title right, I expected something novel and probably one heck of a puzzle game, but alas, I was given a boring two-pronged game where you use one of the two sides to move about.
Annoying because the introduction was more reading than I wanted to do, not knowing what I was supposed to do, forcing me to go through the damn intro again. No real explanation given on what to do, so I basically busted a few lives just hopping and flip-flopping around. I actually quit my first attempt at this game at that point, I was that annoyed by it.
A few days later. I picked it up again to see if I would have a better time with it, that is after some mighty fine googling. I knew what to do, basically hobble my way to the next point and so on, but dammit, I could not find any joy in this game. Maybe it is the oldskool feeling, that they really did nail perfectly. The game looks 30 years old.
Maybe it was the total lack of guidance. Damn, how much did I hate this part of the game. I have said this before, if you do not know how to play a game, at least show it on screen or insert a tiny line like “hobble to the end”. But no, O—O, again what a title, did no such thing.
In conclusion, it has been a long time since I last played a game that totally bombed on me. Maybe you will enjoy it more than me, but honestly, I would spend your money elsewhere.


