Welcome to our review of RemiLore, a game that will make you both hate and love it at the same time!
RemiLore is a “rogue-lite” anime-style adventure set in a colorful fantasy world where players hack-and-slash their way through an army of mechanical monsters using a huge variety of unique melee weapons and devastating magic attacks!
Remi, an ordinary high school student, has awakened Lore, a talking book who is a self-proclaimed “master” of magic. Together, they are drawn into the magical world of Ragnoah, which has been overtaken by nefarious mecha-monsters. Remi and Lore must venture together and find their way home, but can Remi really trust the mischievous magic book Lore? Who is the mysterious android girl “Choux” and why does she want to capture Lore? Will Remi ever find her way out of the magical world and return home?
Features single-player story mode with full Japanese voice acting, two-player co-op mode, upgradable spells and bonus traits, and procedurally-generated levels in four beautifully rendered worlds, each based on one of the four seasons. Defeating mecha-monsters has its rewards, too – players can uncover loads of unlockables, including alternate costumes, 200+ collectible weapons, New Game+ modes, and more!
RemiLore is a beautiful game that in many ways resembles Diablo but with the chance to take a breather in between action! Divided into acts, you get to enter a room or area, defeat the enemies, pick up all the desserts and move on to the next one. In between areas, you get a breather which can be used to get upgrades or health refills.
Everything about how the gameplay feels like it is a Diablo style game. The multitude of weapons and the ambushing by the enemies at times, just about everything is done right in this aspect of the game. At one point, I was deciding whether to use a massive hammer that was slow as f*** or a kitchen utensil, not a lot of damage on that one, but sure was fast and swift in dealing out the pain.
As you progress through the story, you get to learn a lot more about Lore and Choux and get to face bigger and worse enemies. Enemies that slowly power up not only in pure strength but also in cheapness. They really become viler and suddenly start teaming up on you. I had this feeling in Act 2-2 for the first time. They had me surrounded and really pounded on Remi in such a way that she could not even escape.
I had to fight my way out of there but not without taking a massive amount of damage. It was at that time that I realized I both hated yet also loved this game. It is smart yet punishing, especially the rogue-lite nature of the game.
When I first started the game, I kept failing on Act 1-2 due to a bad choice in weaponry. Once I got the right upgrade and weapon in hand, I managed to immediately swoop into Act 2. What I hated at that time, having to restart at the beginning, well not exactly that, having to redo all the conversations.
Sure, you can skip them, but not completely, they just fast forward. It still takes up the time to go through all the animations and the nature of the game, a rogue-lite, it annoyed me at that time. Nothing too much over it, but when you are stuck on a specific level and can not progress, that is when it becomes a nuisance.
What I loved, on the other hand, all the power-ups and special attacks. Lore has some attacks too, depending on what weapon Remi is sporting, you get a slow down circle for the enemies you entrap in it or he ends up shooting at the enemies. Use his power well when you play!
Now let me compare the good versus the bad.
On the good side, I have to say the overall feeling you get when destroying and staying alive. The versatility in upgrading and picking what weapon you will choose. The enemies that get bigger and worse. So many things are great in this game.
On the bad side, the choice to go for a rogue-lite is in my humble opinion something that might set back a lot of players. Sure, this makes it more challenging without making it impossible, but I would have loved a “basis” continue. The aforementioned ambushing also did not help. Even the upgrades of being able to do damage when dashing did not do the trick.
It kept being the same modus operandi for certain enemies. With some very famous words in mind, “Float like a butterfly, sting like a bee”, I ended up more dashing into a fight, dealing damage and dashing out. I felt like the majority of the time, I just wanted to fight more hands on. Really get my hands dirty and pummel my enemies into submission.
In conclusion, with the exception of a few bad points, RemiLore is quite the game. Stay away if you don’t like rogue-lite games but if you are in for a challenge, do buy RemiLore, you will love it!




