Welcome to our review of Crime Boss: Rockay City, a game that feels weird, but is not as bad as you’d expect.
A ’90s-inspired organized crime game starring some of the biggest names of the era.
Take on the role of rising underworld star, Travis Baker (Michael Madsen), as you set your sights on becoming the new king of Rockay City.
In the solo roguelike campaign, you’ll employ strategy and firepower to carry out cunning heists and claim turf from rival gang leaders, all while trying to evade capture by the tenacious Sheriff Norris (Chuck Norris).
Work with your team of planners and handlers, and discover how they each ended up in Rockay City in thrilling flashback missions. Alternatively, form your own gang in online PVE multiplayer and work together to stage audacious robberies.
Crime Boss: Rockay City is in itself a rather easy game to understand. You have a map filled with neighbourhoods and it is your duty as a gangster to become the crime boss of town. Getting rid of all your opposing syndicates and defending your own turf at the same time. Handling finances along the way, selling contraband, drugs and so much more.
Defending and taking over turf all comes down to a good old-fashioned gunfight. The better your crew, the more power you can use to hit a rivaling turf. While it is all very basic in approach with some very high-end voice acting to back up the game, heck, they even have the second strongest martial artist ever on the game, Chuck Norris. Also Danny Glover, Kim Basinger, … have their role in the game. But honestly, most of the cutscenes, you will be skipping due to the nature of the game, roguelites are what they are, bad ideas.
Now not to say Crime Boss: Rockay City is a bad game, no, I am liking it a lot more than a lot of reviews out there already. They mostly complain about details and the game just not clicking, but that is really just a personal preference. I personally found the game fun as a time waster for the occasional half hour, though not a lengthy game session.
The further down the game I went, the more fun the shooting became, as basic as they are. Let us be honest on that aspect of the game, it is more the chess-playing with the neighborhoods, rather than the action of the gunfights. If you were to score the game based on the gunfights, it is a failing score, but if you do the whole package, you do slightly scrape by.
In conclusion, the tactical part of the game is what makes it shine.
