Hands-on with ID@XBOX SGF demos (part 4)

Welcome to part 4 of our special hands-on with the ID@Xbox demos. This one includes ConnecTank, Paint the Town Red, The Eternal Cylinder, Button City, and Dreamers.

ConnecTank: This is a strange game, it is like they threw a couple of genres together and something cool came out! You got the puzzle side, the fighting side, and what I can only call an overcooked side as well. Puzzle to make the conveyor belts able to bring the bombs to the bazooka. Shoot at the enemies in a specific way and make sure you run all over the place to feed the recycler to get your items out and prepare those bombs. Much like rock paper scissors, you got even more mechanics as one color beats another but loses to the third one around. Quite hectic to say the least, but it seems like something that could really work out!

Timmy

Paint the Town Red: Possibly one of the weirdest demos from the ones I played. You are basically in a voxel world and all you need to do, take the fight to everyone and everything in the level you indulge in. The demo is a bar fight and it is just so strange to be fighting in voxel style. I felt like this game needed more polishing though…

Timmy

 

The Eternal Cylinder: What an unusual game, it seems to be a game where you are a creature that needs to find his way in this new world. You can gather food, you can seemingly attack insects. There is an old one of your tribe and he brings you new information. It is all very unusual and before you know it, the cylinder is on its way to destroy the world and you need to stop it by reaching a tower. All very weird but so pretty. I am sure the full game will be less weird and more adventurous?

Timmy

 

Button City is a gorgeous-looking game inspired by cartoons and cel-shading techniques. It’s a fun little adventure where you’re invited to play an arcade game with a couple of your friends. Just minutes after its first introduction, you’re in full control of the game’s cute fox protagonist. The demo itself consisted out of a lot of exploration and puzzle-solving by talking to the residents of the colorful world before you jumped into the actual arcade game. I loved the way the world was divided into different layers on top of each other, always offering you a rather small yet cute space to discover. Traveling between these layers is crucial to clear your quests and the demo offered some interesting gameplay mechanics, to say the least. The actual arcade game felt like a welcomed change in gameplay and offered the needed variation to keep things fresh. I can’t wait to see where this is going.

Lander

 

 

DREAMERS is another emotional adventure supporting a stunning visual style. It’s once more one of those games that are best played in their full version instead of a demo since you easily lack the level of immersion during your short stay in the demo. What I’ve seen and played until now certainly looks promising, however. The visual style and story are certainly from a rather high level, making it easy to connect with the rather generic main character. For sure one to add to the list.

Lander