Indie Corner: Spencer

Welcome to our review of Spencer, a classic Jump’n Run (Platformer)! Collect coins, jewels, and special items.

The game is a classic Jump´n Run with challenging levels and enemies. Find missing items, destroy enemies, collect coins and diamonds.3D graphics packed in a nice graphics style, great 2.5D levels and proven gameplay gives you hours of fun.

Spencer is an intergalactic traveler who crashed his spaceship on Earth. Alien monsters, stowaways, have broken out and stole important parts to repair the spaceship. Help Spencer to get the missing items for his ship. Destroy enemies, collect coins and diamonds to cover all tracks on earth.

You have to collect all Coins to open the exit automate and finish the level. When all Coins are collected, bonus diamonds appear. Be fast, the house ghost is following you and will steal all your bonus diamonds. Use special items carefully to trick the ghost and get more diamonds and enemies for a great high score.

Spencer is challenging but still somewhat approachable. The game mechanics might prove a little rusty at times, I jumped into an enemy once too often to think it was by my mistake rather than the games’ default. As you progress down the levels, you get more and more options, a running dash, a higher jump and so on.

While levels are very colorful and playful, the main appeal in this game is not the minionesque style or audio, but the toughness it takes to keep advancing. I felt like it takes more parts of perseverance rather than skills. Sure, platformers can be tough at times, but it all starts with the way they are presented. This one is clearly presenting itself as a more approachable game, with all the cutesy graphics, but looks can deceive.

Spencer is somewhere between fun and not fun. I love the idea of how it works, grab everything and stay alive. Escape the ghost in the end of reach the station. I love those graphics, they are fun and vibrant.

At the same time, it seems at times that the mechanics are off and it is quite the handful to get through certain parts. I know that these levels are bound to happen, but in Spencer, you are hit with them straight from the start. Even the fifth level was already quite the mission to succeed and yes, you do just respawn with your three lives and are able to restart any level. The game did at least take that part and hit it head-on.

It is hard to describe a game when you have mixed feelings like this. It feels like a kids game, it sounds like the Minions are on but at the same time, it is a rather challenging game with what I think are some faulty jump mechanics. It is a bit of both sides, good and bad.

In conclusion, good does prevail! More positive sides to the game rather than negative ones. I am going to keep trying to improve and advance deeper into the game.

 

6.5/10

Tested on Nintendo Switch