Welcome to our review of Miles and Kilo, a wacky game from Four horses, the studio that already brought us Kid Tripp.
Miles and Kilo have been attacked by a mischievous specter! With their plane in pieces and a gang of thieving scoundrels running off with the important parts, the unfortunate duo’s only hope of escape is to embark on a thrilling chase across a haunted island.

If you liked Kid Tripp, I am really sure you will adore Miles and Kilo, this game is so much more than a successor, it is an upgrade. Basically, the entire game is a side-scrolling rolling game, much like Kid Tripp, but in Miles and Kilo, you are faced with many other perils along the way.
First off, Running. You run from the start to finish, jumping over obstacles and enemies or you use the classic jump on enemies attack to get the upper hand. While all this is very basic, you will come to realize while playing that Miles and Kilo does it right, but more on that later on.

Next is following Kilo, the dog, he starts running while you, Miles, are holding onto the leash. He performs the same running patterns as Miles, but it is just funny to see yourself being dragged along.
Next is punching through obstacles or sliding underneath them. Sometimes, big walls are preventing you from continuing and they need to be punched down in order to advance or you slide through em. This mechanic applies for both Miles and Kilo.
Now add in the needed difficulty, where it can at best be described as punishing but not punishing. It is just presented to addictively that you want to keep playing level after level. You won’t be rage quitting this game, no sir, you will be challenged in just the right way to keep going.

But it does not stop there, you surf the waves, jump trampolines, … This game is basic in its idea, but just such a highly performing game in its core. Four horses, the developer, did a great job bringing this game to life and to the Nintendo Switch.
Throughout the levels, you are not bored with lengthy conversations and plot twists, but just little by little are things revealed on what is happening.
Graphics are plain and simple, but they fit the game just fine. It does not need more than the basic 8-bit style it has, I actually think it has its charm when playing a game like this.
Once you finish a level, it is clear this game also caters to speedrunners. Upon finishing, you get the classic review of everything you did, including how many fruits or coins you picked up but most importantly how fast you went.
Prepare to be addicted to this game from the start!

In conclusion, this game is a gem in its genre and deserves all praise I can give. My rating is 90%

