I already spent hours curating chaos in Two Point Museum on PC but this time, I went back in with the Switch 2 version, curious to see how this management gem holds up on Nintendo’s new hardware. The short version? It runs beautifully, feels perfectly at home on a handheld, and only really stumbles where a mouse should’ve been.
Two Point Museum
Since the Nintendo Switch 2 version doesn’t really change the base game, I would invite you to read my original review of the PC version. In this review, you’ll learn more about the game and the gameplay mechanics. For this review, I’ll focus on the Nintendo Switch 2 port.
A smooth exhibit
Performance is the first thing you’ll notice or rather, won’t. The Switch 2 keeps things remarkably stable. Even when my museum filled with visitors, blinking exhibits, and overly excited janitors, the framerate didn’t flinch. The upgraded chipset clearly helps: textures are sharper, shadows more grounded, and lighting gives everything a soft glow that wasn’t as convincing on PC’s lower settings.
Load times are quick, transitions between rooms seamless, and handheld mode looks surprisingly crisp. It’s one of those rare sims that actually feels relaxing to play on a couch, Joy-Cons in hand, without the sense that you’re constantly fighting the UI.
Missing the mouse
Let’s talk about the elephant in the exhibit. Two Point Museum doesn’t launch on Switch 2 with mouse mode and that’s a shame. When Nintendo showed off mouse support during the Switch 2 Direct, this was exactly the kind of game that came to mind. Management sims just click better with a pointer.
That said, the Joy-Con controls deserve credit. They’re responsive, menus snap quickly, and object placement feels smoother than in most console ports of its kind. But once you’ve played this type of game with a mouse, you notice the small inefficiencies; the half-second it takes longer to grab, rotate, or fine-tune an object. It’s not a dealbreaker, just a constant “what if.”
Still a great fit
Beyond that missing pointer, the Switch 2 version nails the experience. Whether you’re expanding a prehistoric wing or decorating a sci-fi gallery, it all feels tactile and fluid. The controls are created with a controller in mind and that’s a shame looking at the touchscreen and mouse options this new system has, it really feels like a huge missed opportunity. But the system’s added power makes up for it. Crowds animate better, particle effects pop, and the improved audio mix gives your museum more life than ever.
It’s also worth noting that the pacing suits handheld play perfectly. This isn’t a game that punishes you for short bursts, you can tweak a few rooms, send an expedition, and pause mid-research without losing the flow. That alone makes it one of the most comfortable management sims to carry around.
Two Point Museum on Switch 2 does what you expect from it and nothing more, but it doesn’t have to. What’s here is a polished, stable, and genuinely fun version of one of the best modern management sims. The lack of mouse support is the only real misstep in an otherwise stellar adaptation, and it’s easy to forgive when everything else feels this smooth.
Conclusion:
For newcomers, this is the perfect way to jump in; for returning curators, it’s a great excuse to rebuild your dream museum from scratch, this time from your couch or train seat.


