Review: Mugen Souls Z

Welcome to our review of Mugen Souls Z, anime anime-styled tactical RPG at its weirdest.

Chou-Chou and her motley crew return as they try to conquer the twelve Zodiac worlds and stop an ancient threat!
Undisputed goddess Chou-Chou is back for an all-new adventure as she attempts to conquer the twelve Zodiac worlds with the help of new and returning frenemies! This beloved sequel to Mugen Souls features free-roaming battle maps in strategic turn-based combat, a level cap of 9999, and the ability to deal billions of hit points worth of damage! As Chou-Chou, you can charm enemies to transform them into shampuru minions, customize party members’ appearance and abilities, create new peons, and much more!

As Chou-Chou and crew navigate between worlds in their spacefaring ship the G-Castle, they’ll need to cooperate with the new ultimate goddess Syrma to put an end to an ancient evil that’s recently awakened. Explore expansive worlds packed with field challenges, face off against enemy ships, and meet loads of memorable characters, all presented in the anime-style “moe” aesthetic that fans adore!

This updated version of Mugen Souls Z includes all prior extras while faithfully adapting the content of the Japanese original, making it the definitive way to experience this cult classic JRPG!

Originally a little over 10 years old, Mugen Souls Z is a game that is what it is when it comes down to the tactical side. I mean it is a free-roam tactical RPG where you run around freely in a circle to place yourself to attack some or stay out of reach of others. The usual for this genre and quite frankly, it does what it needs to do. Gameplay is not the worst and not the best either. I have seen many games in my lifetime that don’t come close to the fun that the battles in Mugen Souls Z bring to the table.

 

 

At the same time, it is not a very entertaining game or even properly guided. I need to clarify this because it is strange to write that the game feels like a lot of the storyline feels garbled. You more often than not jump from one storyline into a seemingly different one, like after the first battle, all of a sudden you are engaging in a space battle to return to a weird land where you randomly walk around.

The weirdness in all that can only be described as “dumb”, sadly enough. I love the fighting but anything in between fights comes off more like a nasty chore. You know, the mowing the lawn when it is 30 degrees out there kind. I wish it was different, but it just fails on the randomness of the storyline.

When I had to consider a score for this game, it left me with a real conundrum, do I go for a failing score with the storyline hiccups in mind or do I give it just enough credit due to the fighting actually being good. So I came to the conclusion to just give it a 5.5, barely enough to prevent it from failing, it just doesn’t do it for me…

In conclusion, Mugen Souls Z is more messy than you’d expect and it shows.

5.5/10

Played on the Nintendo Switch