Welcome to our review of Way of the Hunter, probably the most buggy hunting game I ever played…
This authentic hunting experience lets you explore and hunt in large open-world environments in the USA and Europe . Discover true-to-life animals in beautiful natural habitats and handle various detailed and highly realistic weapons.
Way of the Hunter provides a highly immersive, completely integrated experience amongst stunning wildlife with true-to-live animal group behavior. Witness the changing of complex ecosystems that react and adapt to your input. Learn what it means to be a true hunter and put your skills to the test.
Face the challenges of ethical hunting, supported by a compelling story, or simply enjoy hunting the rich environments freely.
Dozens of strikingly detailed animal species with realistic behavior models for a truly immersive hunting experience. Hunt like a pro with features that highlight animal signs, blood splatter analysis, and shot review with the rewindable bullet camera. Hunt your way through two unique and rich locations by car or by foot. Both the Pacific Northwest and Transylvania cover terrain of 144 square km/55 square miles each.
Use Hunter Sense to highlight important details and info, or disable it and customize your HUD for a hardcore experience. Complex Trophy system generates unique antlers and horns based on multiple factors like fitness and age. Sophisticated natural animal animations and reactions when sensing the players presence and 24-hour day/night cycle with changing wind and weather
Nothing about this game is good but at the same time, it is not like this is a truly bad game either. Mostly it is just so frustrating that it becomes unplayable unless you are into some very weird shape or form of masochism.
It starts with the basics like how headshots or lung shots should be some sort of guaranteed kills, at least in my way of thinking. But no, this game decides that it has an idea of its own. In the early stages of the game, I was asked to kill a deer. Sounds easy right? well, think again.
There is nothing as frustrating as knowing you hit a deer with the right gun at the right distance. The blood animation plays, the deer jumps away, stains on the floor, and you start tracking it. The irritating hunter sense aside, you have to follow the blood and find the deer, right?
Think again, the blood trail disappears in the middle of a field of grass, over 200 meters from where I had the done the actual “shot”, but no, they just up and at ’em. This happened so many times, I just gave up on the game and already uninstalled it. I am not even putting it on my backlog to revisit it in a year or so, it got so deep under my skin.
In conclusion, I felt like this was an early beta and the entire point in my opinion for games like these is the curated approach to how realistic you can make it, well, just like the deer, it ran away with a good score and left us with a low score instead. Maybe you can follow the blood trail…
