Review: Indivisible

Welcome to our review of Indivisible, a game funded by fans!

Indivisible is an action RPG/platformer featuring stunning hand-drawn art and animation combined with unique real-time combat mechanics. Immerse yourself in a fantastical world with dozens of playable characters, a rich storytelling experience, gameplay that’s easy to learn but difficult to master, and the trademark razor-sharp quality that Lab Zero Games is known for!

Our story revolves around Ajna, a fearless girl with a rebellious streak. Raised by her father on the outskirts of their rural town, her life is thrown into chaos when her home is attacked, and a mysterious power awakens within her. The game’s huge fantasy world, characters and aesthetic design are inspired by various cultures and mythologies.

Throughout Ajna’s quest she’ll encounter many “Incarnations”: people whom she can absorb and manifest to fight alongside her. There are many Incarnations to recruit, each with their own story and personality. By uniting people from faraway lands, Ajna will learn about herself, the world she inhabits, and most importantly, how to save it.

Indivisible had been on my radar for nearly 3 years. I had personally funded the backerkit for a physical release and I was very hyped when I did so. Originally slated to come a lot earlier, I got tired of waiting and after nearly 3 years, this is the game that is responsible for stopping backerkit/fundraisers/…

When I finally got my hands on the game, I was given the review code and I must say, it did exceed my expectations but it comes with a serious default for me personally. The menu is incredibly small on handheld and that happens to be my preferred way of playing.

Allow me to explain a little more. Indivisible in itself is a very decent game, a linear platforming RPG is the way to describe it, but once you get into battle, this is where the fun starts but not on handheld mode.

Like most RPGs, you load up your attack and once ready, you can go into battle. Now imagine the button where you see that you can attack, it is beyond tiny. I think it is a circle of maybe a millimeter or so, which is near impossible to see. Luckily I based myself on the color scheme applied to see whether or not I could attack.

The game is fun, but unless I was playing on TV, which I did for the purpose of this review, I was not having any fun at all, being irritated at the tiny speck that was either ready or not.

Storywise, this is however where the game shines, and while a little awkward that Ajna absorbs her friends and foes alike, it will make sense later on. The game did present itself as being very ambitious but did it really succeed? Not for me.

In conclusion, while definitely thinking out of the box when making the combination of platforming and RPG works so well, the game is suffering from the basics of issues on the Switch. I see this often with many games but that tiny screen can not handle miniature commands… Despite a great story, it ruined my experience with the game, on TV, I did have more enjoyment but yeah, for someone that almost always plays handheld, it wasn’t perfect.

7/10

Tested on Nintendo Switch