Welcome to our review of Hellfront: Honeymoon, the first game published by the newly formed Thunderful.
Hellfront: Honeymoon is a twin-stick shooter with a lot of tactics going on. It is more than intense and if you are not looking, prepare to get overrun by the enemy.
In short, there are two modes, either against friends or do the mission modes. Playing against friends was incredibly fun, because you could just play at your own pace, but mission mode, that was a whole new level. Allow me to explain the game.
In the single screen that is the level, you need to destroy all the enemies around you while building your own bases and turrets to protect your own part of the map. So when the level starts, you get a split second to decide what to place where. My first solo play of the first level, I made the smart move to only build turrets so I was completely on my own.
So now imagine that the enemies have both and you are constantly fending off the minions coming from the bases and at the same time try to destroy their turrets and bases. Sounds easy but damn, this is an incredibly punishing game when you make silly mistakes like these.
I was able to take out one of the bases after a while. After the big spider-like creatures escaped, I was able to make it a base camp of my own. This took me several minutes. This also took me several attempts to get the base camp running and finally helping me get some of my own minions.
At one point, the entire map was shooting at me and though you appear to have infinite respawns, the game respawns you out of harm’s way. So I was constantly respawning amidst my own base camp. Having to run back, guns firing and hoping to stay alive long enough to deal some damage.
The entire game is way too hectic for a mere first level and it kinda pushed me away from enjoying the game. After a small break, I decided to head back in and felt the exact same thing during the next few levels. The game is built to clearly enjoy the rush of combat, but it was not my thing. I will give props to the developer for the way it plays though. It often felt like a lot was going on outside of my direct surroundings and that was my prime focus.
Graphically, this game is on the simpler side, but nothing wrong there. Same for the music, they are both average and do not really stand out. But hey, nothing wrong there.
In conclusion, Hellfront: Honeymoon was way too energetic for me in the mission mode, but fun in couch coop. A bit of a mixed bag, I guess, for me, the missions just could not grab my attention enough to keep playing longer sessions.



