If you’ve spent any time in the anime or manga world, you probably don’t need an introduction to My Hero Academia. Izuku Midoriya’s journey has been part of pop culture for over a decade now, stretching across hundreds of episodes and countless arcs about growth, responsibility, and what it really means to be a hero. And now My Hero Academia: All’s Justice is here to bring the final arc to the world of video games. Is it a worthy send-off to one of the most important modern anime? Let’s find out!
Enter the Arena
Like many manga adaptations, My Hero Academia: All’s Justice stays firmly in familiar territory as a 3D arena fighter, letting you build teams from some of the series’ most recognisable faces. With over 60 playable characters, there’s no shortage of fan favourites, and if you care about My Hero Academia, chances are you’ll enjoy exploring the roster. Still, considering the franchise spans hundreds of characters, it’s hard not to feel like this could have gone further. The lineup looks impressive on paper, but it never quite reaches that “wow” moment. At its core, this is a straightforward arena fighter that sticks closely to what we’ve already seen in a lot of other games.
You’ve got your standard melee combos, jumps, dashes, guards, and dodges, layered with character-specific quirks and Plus Ultra supers once your meter fills. Everything feels accessible, with enough defensive options like counters and emergency dodges, to keep fights flowing instead of turning into mindless button bashing. The real hook is the triple-tag system. You build a team of three, swap partners on the fly, and can chain Plus Ultra attacks together for flashy super combos. It creates chaotic, high-energy moments where the screen fills with effects and characters flying in from every direction; it’s messy, but in a fun way. Alongside your regular HP, there’s also a stamina gauge that drains when you guard or dodge, preventing overly defensive play and pushing you to stay active. The end result is a combat system that’s solid. Not genre-defining, but responsive and competent enough to carry the experience, especially if you already enjoy arena fighters.
Strong start
After just a couple of minutes, you’re already thrown into one of the franchise’s more intense and epic battles. Saying the game starts strong is almost an understatement. Since this is a review, I won’t spoil the story or go into full details, but it’s important to know that the game takes place during the final arc of My Hero Academia. If you’re not that far into the story, you will get spoiled.
Because of that, it’s harder to appreciate if you’re not familiar with the source material. The game is technically playable for newcomers, but I wouldn’t recommend it. Play the earlier games first, and make sure you’ve finished the manga or anime if you care about spoilers.
Story mode starts strong, but the longer you play, the more noticeable the balancing issues become. Some battles are extremely easy, while others are oddly difficult. It doesn’t always make sense, and it definitely takes away from the experience. Aside from that, it’s a fairly standard story mode with cutscenes and still images pushing the narrative forward. It’s fine, but nothing special.
What I did appreciate is Musutafu City, which acts as an open hub. You can run around, collect plenty of collectibles, and jump into Team-Up missions. It’s a nice way to add extra content, even if everything clearly operates on a smaller budget. Don’t expect a vibrant open world.
A lot of content
With a decent story mode and open hub, you might think that’s all the game has to offer, but there’s actually a lot more to discover here. The team clearly went all in and added plenty of content and modes to please fans. Free Battle is probably the biggest mode, letting you pick your fighters and just go crazy. Online or offline, this is where you sharpen your skills and battle it out.
Another fun addition is Archive Battle, which lets you relive some of the franchise’s most epic moments; pure fan service, if you ask me. On top of that, there are special Hero’s Diary missions, lots of unlockable fighters and customization options, plus both online and local multiplayer. There’s no lack of content, but sadly, the overall quality of the game doesn’t always match that quantity.
My Hero Academia: All’s Justice rarely creates real tension in combat. Blocking is too forgiving, dodging feels unreliable, and several characters hit far harder than they should. There’s technically a block-counter system in place, but it barely matters in practice. Most fights boil down to trading hits rather than reading your opponent.
That gets worse on certain stages. Obstacles, vertical drops, and camera issues regularly get in the way of the action, breaking the flow of fights. It all adds up to a game that feels older than it should. It’s not all that bad, there is fun for the fans for sure but it just could have been so much better.
Conclusion:
My Hero Academia: All’s Justice packs in a lot of content and lets fans play through the final arc of one of the biggest anime and manga series around. There’s plenty here to keep fans busy, unfortunately, the overall quality doesn’t always keep up. Recommended for fans but not for everyone.



