Review: Cronos: The New Dawn

There’s a moment, early in Cronos: The New Dawn, where the air feels heavy in a way that isn’t just visual design. It’s not the flickering light above you, or the muffled cries in the distance, but the weight of a place where time and decay have merged into something alien. That’s when I knew Cronos wasn’t interested in letting me breathe easily.

Bloober Team has always flirted with horror in its many shades, but Cronos feels like their first unflinching embrace of survival horror in its purest form. It doesn’t hold your hand. It doesn’t even look back to check if you’re still there. It throws you into a collapsing, infected Nowa Huta and asks one simple question: how badly do you want to survive?

Atmosphere first

Cronos doesn’t rely on jump scares. Instead, it builds an oppressive presence that grows heavier with every step. The ruined Soviet structures of Nowa Huta aren’t just there to offer some mysterious scenery; they are monuments of failure and forgotten ideals. Walking through abandoned factories and cracked apartment blocks, you feel history pressing down on you. It’s a lived-in world, and you’ll feel like an outsider trying to puzzle the pieces together while learning the truth bit by bit.

 

 

And then there’s the sound. The soundtrack knows when to disappear into silence, letting your own footsteps echo like accusations, and when to tighten its grip with a crescendo of metallic whispers. More than once, I found myself pausing, just listening, unsure if I was hearing the soundtrack or something moving in the shadows. This atmosphere is where Cronos excels. It doesn’t just want to unsettle you, it wants to wear you down.

Fragmented story

The narrative of Cronos isn’t spoon-fed, and that’s part of its charm. You are “The Traveler,” a figure bound to a group called The Collective, tasked with moving between timelines and gathering souls. That’s the premise, but most of what you learn comes from the environment itself. Crumpled notes. Half-functioning radios. The corpses of people who didn’t make it.

The infection that swallowed Nowa Huta is called “the Change.” It bends people into grotesque beings known as Orphans, and these monsters carry the story on their bodies. They’re not just enemies to shoot at, but symbols of a broken society, feeding off the dead to grow stronger. Watching one of them devour a corpse mid-fight is horrifying, not just because of the mechanic, but because of what it says about survival in this world.

The mystery works because Cronos never overexplains. You’re left piecing together timelines, half-truths, and memories. For players who like narrative puzzles, it’s intoxicating. For others, it might feel cryptic, even evasive. Personally, I loved the feeling that the story wasn’t just given to me; it had to be earned.

 

Survive the horror

The atmosphere is one thing, but if you want to survive, you’d better prepare for a challenge. This is where Cronos truly bares its teeth. It is not a forgiving game. Resources are scarce, enemies are relentless, and the rules are stacked against you from the very beginning. There is no easy mode. Cronos is hard, full stop.

Healing items are rare, ammo is limited, and every single bullet feels like a decision. Do you waste one on a crawling Orphan that could merge with a corpse and become something far worse? Or do you risk saving it and hope you can take it down with a kick before things get messy?

Crafting becomes your lifeline. You scavenge the environment for scraps, metal, chemicals, broken electronics, and turn them into makeshift upgrades or life-saving tools. Cronos doesn’t let you hoard endlessly; inventory space is limited, and every crafting choice feels like a gamble. I found myself constantly weighing whether to burn resources on extra healing or hold onto them for a weapon mod I might desperately need later.

The standout mechanic, and the one that had me muttering curses under my breath more than once, is the merging system. Kill an enemy, leave its body unattended, and an Orphan might feast on it, mutating into a stronger, faster, deadlier version. The first time this happened, I didn’t even realize what was going on. I had cleared a corridor, exhaled, and then turned to see a monster twice the size of the one I’d killed seconds ago.

Fire becomes your greatest ally here. Burn the bodies, deny the Orphans their meal, and you stay in control. But fuel is scarce, and deciding when to use it is a constant source of tension. Do you waste precious resources on one corpse, or risk a stronger enemy later? Cronos forces you to live in that tension, and it’s brilliant.

 

 

Upgrade and save

Saving isn’t something you can do on a whim. Cronos uses designated safe rooms; dimly lit hideouts where you can craft, heal, upgrade, and, if you’re lucky, save your progress. These rooms are few and far between, and reaching one often feels like a greater victory than beating a boss.

Every upgrade feels important. You’ll never have enough resources to max everything out, so you need to choose: more health to survive longer, or more damage to end fights faster? Better armor to resist attacks, or better tools to scavenge more effectively? These decisions ripple throughout the game, and you’ll feel the consequences hours later.

It reminded me of old-school survival horror in the best possible way, games that punished recklessness and rewarded patience. Cronos belongs to that lineage.

The difficulty debate

I can already see this becoming a talking point when the game launches. Cronos only has one difficulty setting: hard. There’s no slider, no accessibility option to soften the blow. For purists, this will be celebrated, it’s a return to the roots of survival horror. For others, it may feel exclusionary.

I respect the choice, even if it means some players will bounce off quickly. Cronos isn’t here to please everyone. It knows exactly what kind of experience it wants to deliver, and it commits to it without compromise. That kind of confidence is rare.

 

Conclusion:

Cronos: The New Dawn feels like a manifesto for the survival horror genre. Atmosphere is its currency, mystery its weapon, and difficulty its statement of intent. This is a game that will frustrate you, terrify you, and, if you let it, completely consume you. It won’t be for everyone. Some will find the sparse storytelling too obtuse, the mechanics too punishing, the atmosphere too unrelenting. But for those who thrive on this kind of tension Cronos delivers something unforgettable.

8.5/10

Tested on PlayStation 5