Some games know how to pull you in without raising their voice. Cronos: The New Dawn is one of them. I walked into my Gamescom session curious, but not overly hyped. Within seconds, though, I realised this wasn’t just another survival horror demo. The room faded, the chatter of the show floor disappeared, and I was staring into a hollow silence that clung to me like fog. The opening sequence was pure emptiness a world that seemed abandoned long before I set foot in it. You don’t get told what’s happening, you just feel it. The mystery presses down on you, and it doesn’t let go. That’s when I knew: this game had me.
The opening of the demo set the tone perfectly. Instead of cheap thrills, Cronos went straight for atmosphere. The Traveler, your character, doesn’t arrive guns blazing. You wake up surrounded by ruins, forced to explore an environment that feels unstable and hostile even when it’s quiet. Every step carries weight because you’re never sure what’s waiting in the shadows. Bloober Team clearly understands that horror isn’t about what jumps at you, but about what sits just out of sight. I played for around forty to fifty minutes, and during that entire stretch I never felt safe. Even in rooms where nothing happened, the silence worked against me. Dizzy, mysterious, unsettling that’s the energy Cronos throws at you right from the start, and it’s absolutely spot on.
The survival aspect makes sure the tension never drops. This isn’t a shooter, and trying to treat it like one is a death sentence. Ammunition is scarce, resources are limited, and wasting them feels like signing your own death warrant. Even the smallest enemies are dangerous, darting towards you with terrifying speed, forcing you to line up your aim with precision. There’s no spray and pray, it’s measured survival. One mechanic in particular stood out: defeated enemies don’t just vanish. Leave their bodies lying around and you’ll regret it. Other creatures consume the corpses and grow stronger, creating hybrid monstrosities that push the challenge even higher. The only way to stop it is to burn the remains, which means carrying extra fuel and making split-second decisions about whether you can spare it. It’s the kind of system that keeps you on edge because mistakes stick with you. Every corridor becomes a calculation. Every bullet, every match, every step is a choice.
Exploration ties all of this together. Most of the demo had me wandering through abandoned facilities and underground passages that felt designed to disorient. The architecture is brutalist, harsh concrete shapes and heavy shadows that crush you with their weight. At the same time, the tech scattered throughout the rooms feels retro-futuristic, like a vision of the future stuck in the past. That contrast makes the world of Cronos deeply unsettling. You’re not just moving through a haunted space, you’re moving through the wreckage of a society that collapsed under its own weight, or perhaps even a virus? And because the game doesn’t hold your hand, every discovery feels personal. I’d turn a corner and find scraps of lore, broken machinery, or a sudden flash of movement in the dark, and each of those moments pulled me deeper in. It reminded me of why I love survival horror: not just for the scares, but for the thrill of slowly piecing together what went wrong in a place that feels lived in, then abandoned.
By the time my demo wrapped up, I wasn’t just impressed, I was hooked. Cronos: The New Dawn nails what so many modern horror games forget: atmosphere first, mechanics second, and spectacle never. It’s not interested in cheap thrills. It’s interested in pulling you into a world where survival feels earned. The sound design, the oppressive setting, the constant balancing act of resource management, everything worked together to keep me tense from the opening moment to the last second. Bloober Team has already proven they can handle horror but this feels like their boldest step yet. It’s original, it’s terrifying, and it has all the potential to stand shoulder to shoulder with the best survival horror out there. The release date is set for September 5, 2025, across PC, PlayStation 5, Xbox Series X/S and Nintendo Switch 2. If my session is any indication, this is the kind of game we’ll still be talking about long after the credits roll.

