In the sprawling landscape of indie games, each year brings a few standout titles that charm players (and me) with their creativity, passion, and uniqueness. One of those titles is Stars in the Trash, which was developed by Valhalla Cats. Without spoiling too much, it masterfully blends art, storytelling, and gameplay to create an experience that feels as special as it does distinct. Shall we dive in?
A Handcrafted Masterpiece
I usually start a review with the story, but one of the first things that grabs you about Stars in the Trash is its art style. This game is a hand-drawn and lovingly animated visual feast, evoking the charm of a classic animated film. Every frame feels like it was meticulously crafted, with a level of detail that speaks volumes about the dedication of its creator. The game employs a palette of warm pastels and rich tones, which give its world a whimsical yet grounded feel. Characters move with fluidity and personality, their animations brimming with emotion. From the twitch of a stray whisker on the protagonist—a scrappy, determined cat named Moka—to the subtle shifts in light as the day progresses, every visual element is a testament to the game’s artistic vision.
What’s particularly striking is how Stars in the Trash uses its visuals to convey narrative depth. Moka’s journey is packed with evocative imagery, often requiring players to read between the lines of what’s on screen. Without spoiling too much, there’s a particular poignancy in how the game depicts the stark contrast between the warmth of Moka’s memories and the cold, unforgiving world outside. It’s art as storytelling, and it’s breathtaking.
A Blend of Puzzle and Platforming
While the visuals might draw you in, the gameplay ensures you stay. Stars in the Trash freshly combines puzzle-solving and platforming elements, even in a genre saturated with contenders. Moka’s movement is deliberate and precise, demanding both patience and strategy from the player. Early on, you’ll notice the game takes its time to introduce mechanics, ensuring players get comfortable before layering on complexity. The puzzles are brilliantly designed, requiring lateral thinking without being obtuse. They often tie into the game’s survival, loss, and hope themes. For example, one segment might have you cleverly navigating a maze of trash bags and obstacles to create a safe path for Moka. Another might task you with luring dangerous foes away using bait, balancing risk and reward.
The platforming segments complement the puzzles perfectly. Moka’s agility as a cat is highlighted in these moments, with the game offering plenty of opportunities for skillful leaps and well-timed maneuvers. There’s a satisfying rhythm to navigating its environments, from darting between alleys to scaling precarious ledges (Assassin’s Cat, anyone). And while some sections demand precise timing, the game’s generous checkpoint system keeps frustration to a minimum. What stands out most is how Stars in the Trash constantly finds new ways to keep its gameplay engaging. Just as you think you’ve mastered a mechanic, the game introduces a twist—environmental hazards, new enemy types, or an emotional curveball that changes your approach. It’s this willingness to innovate that sets it apart from its peers.
Heart and Innovation
Beyond its art and gameplay, Stars in the Trash shines through its unique features and emotional depth. The story unfolds mainly through environmental storytelling and non-verbal cues and is a standout. Moka’s journey to find her place in a world that seems determined to cast her aside is both universal and deeply personal. It’s a tale of resilience and love, told with a deft touch that avoids over-sentimentality. After watching some of the scenes played out, my kids watched me play this one, and they wanted to hug our cat a bit harder than usual.
Music plays a vital role in setting the tone. The game’s score is as dynamic as its visuals, ranging from lighthearted and playful melodies during moments of triumph to haunting, somber tracks that underscore the game’s more challenging sequences. Sound design, too, is top-notch. From the clatter of cans in a back alley to the soft hum of a distant city, every sound feels meticulously placed to immerse you further in Moka’s world. Another unique aspect of Stars in the Trash is its focus on player empathy. This isn’t a game about brute force or simple victories. Instead, it asks players to think about their choices and their consequences. Do you risk venturing into a dangerous area for the chance to find something meaningful? Do you trust the kindness of a stranger, or is self-preservation paramount? These moments make the game linger in your mind long after you’ve put down the controller.
Conclusion: A Star Worth Following
Stars in the Trash is a shining example of what indie games can achieve. It’s a game that’s as much about feeling as it is about playing, one that takes risks in its storytelling and gameplay to deliver something truly memorable. Its handcrafted art style is a joy to behold, its gameplay is both challenging and rewarding, and its emotional depth is rare in gaming—indie or otherwise. If there’s any critique to be made, the game’s pacing might feel slow for some. Stars in the Trash isn’t in a rush to get where it’s going, and its reflective nature might not appeal to those seeking a more action-packed experience. But the rewards are more than worth it for players willing to embrace its deliberate pace.
Stars in the Trash isn’t just a game; it’s an experience. It’s a reminder of the power of storytelling, of the beauty that can be found in the small and the overlooked. The Valhalla Cats team have crafted something truly special here, and it’s a journey that deserves to be taken. Whether you’re a fan of indie games, a lover of art, or someone looking for a story with heart, Stars in the Trash is a star worth following.




Thank you very much for your review. I’m glad the game was a good experience.
I just wanted to clarify one thing, The game is developed by the company “Valhalla Cats” not by Valerie Bénéteau or Valerie’s Studio, I don’t know where the confusion comes from, it is a spanish developer from Murcia. All the best