Welcome to our review of Felix the Cat, a game that is just showing off how game preservation is often not more than a money-grabbing scheme…
Felix the Cat returns in his greatest adventure! The iconic cartoon Felix embarks on a heroic journey to rescue his girlfriend Kitty from the Professor. Players will battle various enemies utilizing cannon balls, flying discs, and other maneuvers to save the day.
Gamers will be transported into this iconic cartoon world where players become the beloved and worldwide character. The key features of the game will be:
>2 games within the franchise are available
>Felix the Cat (Nintendo Entertainment System™)
>Felix the Cat (Game Boy™)
>Save game (progression) at any time
>Rewind feature
That is basically all the positive we can say about this game, the attempt to preserve all games on modern consoles in itself is something to applaud, but the second you see a limited run being mentioned, you know you are in for a real treat. A treat of garbage, much like the majority of things they sell under the FOMO nominator, and well, Felix the cat is no exception. Despite it coming from the great people over at Hudson Soft originally, this game did not age well, it became ancient and defunct in so many ways.
I get that direct ports are the way for games like these, but holy cows in a fiddle stick, did nobody play the game prior to release? For starters, something that is in my eyes a game-breaking mechanic, the game suffers from a truly outdated jump mechanic, so much that I fell to my death all the time. From jumping into pits because you can’t correctly edit your jump path to just landing on enemies, … It is such a frustration/shame this was not in the slightest bit edited, heck, I would have loved a twin version of the mechanic, one being the original for purists and then another one for newcomers with a better jumping mechanic. Even in their own gameplay trailer could you see a jump being missed, hilarious and sad at the same time.
Like seriously, we have had Mario show us the way for decades that jumps are really not supposed to be unpredictable, this really has become such a gripe for me, if it can be done right, at least do it properly. And to those that say, but this is done for game preservation, sure, I will take your argument and raise the counter, being the price and the fomo behind this, this was not done out of preservation POV, it was done to make money. As it stands, only the Game Boy game is really worth it, but you are buying these 2 platformers as a combo package, so you are shelling out 35 euros for a physical copy or 25 for the digital copy.
No, this game, as much as I endorse game preservation, should have been remade in full, but aside from nostalgia, there is absolutely no reason to buy this game.
In conclusion, spend your money on better games, unless you are into masochism… The score is purely because the GB version is not completely broken.
