Welcome to our review of Ghostrunner II, the successor to the high-paced game that hit a very solid 80 score on Metacritic.
Blood will run in the highly anticipated hardcore FPP slasher set one year after the events of Ghostrunner. Adventure through a post-apocalyptic cyberpunk future that takes place after the fall of the Keymaster, a tyrant who ruled over Dharma Tower, the last refuge of mankind. Jack is back to take on the violent AI cult that has assembled outside Dharma Tower and shape the future of humanity.
Become The Ultimate Cyber Ninja. Ghostrunner 2 introduces new skills, allowing players to be more creative and take on even the most demanding encounters with greater accessibility. However, enemies in Ghostrunner 2 behave uniquely dependent on the skills used against them, providing a fresh challenge with each encounter. The player progression system has been completely redone, providing opportunities to experiment and customize gameplay.
Immersive, Mind-Bending Features and master the Cybervoid if you hope to survive. Take on challenging, new enemies as you traverse interactive environments including exploding barrels, destructible walls, helpful neutral entities, and countless improvements that keep combat exciting and fresh. Can’t get enough? Dive even deeper into the lore and plot with the new dialogue system. Save humanity in style as you decimate your opponents while listening to the captivating synthwave soundtrack featuring new music from Daniel Deluxe, We Are Magonia, Gost, Dan Terminus, and Arek Reikowski.
What sets Ghostrunner II apart from any other games that attempted this high octance action genre, is that Ghostrunner did it right from the start. Slowly build up difficulty and while the game might be a tough nut to crack for some, it really delivers a higher level of excitement and irritation at the same time, but let me tell you this, finishing fights is so rewarding!
While the main focal point of the game is obviously all about the parkour and the action that comes with that, there is so much more that may need mentioning, like the skill tree-esque approach to your character and how it can literally influence everything you encounter to the feeling you get when you finally come at that point where the story develops. There is like an added level of deepness in the game that makes it better than the previous one.
What I would also like to point out, Ghostrunner II is not for the faint of heart. This is a very high speed game and it comes with all the expectations of said words. You will have battles where the proper button press relies on your ability to orchestrate your fingers in a way the best guitar players can. It is just that complicated at times, though it does depend on how you approach the fights. I tended to go head in and die, uhm, I mean succeed right away and not go through various reboots. Reboots that were luckily instant and very appreciated.
In conclusion, Ghostrunner II is possibly one of the most niche high-speed games out there, but I would recommend giving it a proper chance, its 8/10 score is well deserved and I see very little room left for improvement on this idea.