I am not often reluctant to play a game for a review. I usually find some bit I like, and I can handle it so that it is still ‘fun’ to play. Shapeshooter is not one of those games. Welcome to our special segment – Games we play, so you don’t have to. Let’s dive in.
I’m going to be very brief about this one – it gave me flashbacks to my days in school when I messed around with game maker and the sorts. I feel that there is more to this concept than the game presents in its current state, so I give the developers the benefit of the doubt.
Shapeshooter
Oke, here goes: Shapeshooter is an on-rail shooter without any form of a story. Instead, you get some sort of arcade setting with what the devs call: frenetic action, insane music, and a super hard challenge! The only challenge I had was to finish the game.
Shapeshooter features have 5 different weapons, all of which have 3 levels. Some have unlimited ammo; some don’t. They all feel generic, with a literal line pointing to your targets. As usual, with games like these, you must gather items to upgrade your weapons. Spaheshooter calls them octarings, which was the only funny part about Shapeshooter. While driving and upgrading your weapons, you will face both traps and polygoneers. They range from lasers to saws and a lot of other stuff that does so much damage that my fun was draining away in a hexagon sink. Shapehooter suggests you invest in upgrading your tank to survive, but – uhm – first try getting there. And passing checkpoints before dying again due to frantic fly paths that feel unbalanced and untested. Luckily the game compensates with skins, something we all love, don’t we?
Conclusion
So, to conclude – don’t buy this game, don’t play this game, or even try to look at this game. It’s only interesting if you are looking into game development and want to know how to not build a rail-shooter. Or you might be a shape-enthusiast, then it might tickle your fancy.



