Welcome to our review of Aztech Forgotten Gods, a game that never managed to really shine due to how many small annoyances it had.
Aztech Forgotten Gods is the cyber-stone action-adventure following Achtli, a young woman who battles the colossal Forgotten Gods. To uncover the truth behind her far-future Mesoamerican metropolis, she’ll have to turn the Gods’ power against them, as she soars through the city with power and grace using an ancient artifact, remnant of a time long forgotten. Exhilarating verticality and mobility: Launch yourself into action with mysterious technology that will allow you to uncover ancient secrets in a city ripe for exploration.
A unique futuristic Mesoamerican setting: Explore a modern Aztec city that has thrived for centuries as a stone metropolis, technologically advanced, yet heavily rooted in ancient tradition. Massive bosses: Face off in electrifying battles against gigantic creatures resembling deities from the Aztec pantheon. Deeply involved narrative: Join Achtli in an emotional journey, filled with twists, turns and high-octane action, as she fights to protect her city from the Forgotten Gods. Refreshing perspective on the Aztec Mythology: Dive into a fascinating Mesoamerican-inspired world and see Aztec lore like you have never seen it before.
Aztech Forgotten Gods looks very promising on the surface, but it has a load of annoyances that really ruined any and all chances for me to actually appreciate it as a game and that is saying a lot. From the weird audio during conversations, the awful skipping functions, and the lack of precise polishing, it had a lot to get on my nerves and I just got irritated by many of them.
Let us start with the good, though, I want to at least show that not all is bad, despite my initial sentiment. It looks like Aztech Forgotten Gods is a game that “on the surface”, looks like a finished product that had a lot of love invested in it on top of countless hours of preparing it for launch. Graphically, it looks like a remastered PS2 game, which in itself has its charm, nothing wrong with that, the massive enemies also look really challenging, but more on that later in my review.
It is just some very weird choices that make it an annoying experience. At first, you do not have a map until you get it installed, but you need to follow someone to a dig site, but aside from a really lucky road to actually find her, I must say this utter lack of guidance was shockingly bad. Sure, afterwards you see pillars of light, but I never saw it explained that I just had to go to a specific colored one. A Big Miss in my book, something so easy, messed up so badly. Even after getting the map, it is often still unclear what the F you are supposed to do. Do I go to mark X or mark Y? I am deducting a full point on my final score over this part of the game.
Next, some games are notoriously well-polished while others are not, well, let me shine the light on my experience with Aztech Forgotten Gods, when leaving the house, you need to press the button that says …. Enter. It is really such a basic thing to get this right and maybe it will be fixed in a later patch, but this annoyed the daylights out of me, confusing as it may be, any new house/place you enter, you just get this sensation of being lost.
I also had a few instances where all the characters on screen just became big bulbs of light, no idea if this was intentional or not, I did end up dropping the game and uninstalling it right before writing this review. With only a few hours of gameplay but more than a few moments of sighing. Now I just sigh in relief that I am done with this game. The downside of being a reviewer?
Another really crappy part about the game, during combat with the massive beasts, I often had no idea if I was getting in any hits or not, visually confusing as heck, audio seemingly not confirming anything. Eventually you do beat them, but how? Only the game knows or in this case, the aztech gods?
In conclusion, Aztech Forgotten Gods was a bad experience with so many annoyances, I can not give it a passing score. I just can not, too many things were wrong.