Welcome to our review of World’s End Club, a game that asks just one question… What will you do when faced with death?
Friends ‘til the End?
Renowned game writers Kotaro Uchikoshi and Kazutaka Kodaka return with a brand-new game that’s easy to dive into and full of twists and turns. This charming and vivid story of friendship and mystery will captivate new and experienced players alike!
The “Go-Getters Club,” a group of misfit students from all over Japan, find themselves trapped in a strange theme park during a class trip. In order to unravel the mystery of their circumstances and find an escape, they must take part in a “Game of Fate” that will test their bonds of friendship! With colorful visuals, charming characters, accessible gameplay, and a compelling story, this is an experience you will never forget!
World’s End Club is a 2D scroller with a twist as it also presents itself as a story-driven game, from intrigues to solving basic problems, there is a lot to do in this game. I have to admit straight on that I was amused by how this game looked and felt from the start. From incredibly gorgeous cut screens to a dark under the skin-crawling type of story.
In this platformer, the choice is simple, survive and finish your task or meet your demise. Yes, it is that basic but horrifying, despite its bright graphics and design, the underlying story is as grim as can be. Luckily there is no such thing as actual demise in this game as a game over is met with an instant restart, which is really cool.
As a side-scrolling game, the main gist of the action, is basically a platforming story, from left to right but also right to left. At the start of the game, the game zone is a big round-shaped dome, where you eventually come back to the starting point. Here and there, exits exist, but you need to finish the game to use the main exit, so let us go to the story itself to explain how to win.
On your character’s wrist is a watch, it shows the means to win the game. From something basic like eating marshmallows to finding something in the attic or touching someone else’s back. Rather easy in itself, but it works for the game. Our main hero has his own, but as the game starts, obviously the rest of the crew becomes rather evil in order to survive the game.
While the action itself is not high speed or high paced, the story is what makes this game shine. I never expected the game to be this great and I was bored at first and slowly very invested as things went. A great soundtrack and awesome cut screens make up for the basic platforming skills.
In conclusion, if I had stopped my gameplay early on, I would have been giving this game a negative rating. I am grateful that I kept going and now, this well-deserved 8 out of 10 is the result.



