Welcome to our review of Blue Fire, a game that gives a new meaning to the word platforming or should we say parkourforming?
A Dark World Awaits – Travel through the perished world of Penumbra to explore unique areas filled with diverse enemies, sharp 3D platforming challenges, quests, collectibles, and more.
Embark on an extraordinary journey through the desolated kingdom of Penumbra and discover the hidden secrets of this long-forgotten land. Explore mystical temples, encounter survivors and take on strange quests to collect valuable items. Along your adventure, slash your way through daunting adversaries, roam across mysterious and abandoned regions, leap through deadly traps and ultimately master the art of movement.
Travel through the perished world of Penumbra to explore unique areas filled with diverse enemies, sharp 3D platforming challenges, quests, collectibles and more. Encounter dangerous enemies with distinct fighting styles and partake in intense combat-platforming boss fights. A long time has passed since Penumbra fell into darkness, but those that survived the kingdom’s fall will aid your journey to unlock valuable rewards.
Once a rich and lush kingdom, Penumbra is filled with many collectibles and items to discover, loot, collect, sell, trade and purchase. No great warrior can battle the dangers lurking in Penumbra without the proper equipment. Upgrade your swords, collect valuable amulets and unlock new abilities to transform into a fierce fighter. Far from Penumbra, there is a lost land called The Void. Find Void entrances throughout the world to uncover abstract platforming challenges that require great mastery to gather the valuable rewards hidden inside.
Blue Fire is a hard game to master, but it’s fun to play once you do! Blue Fire is an action-platformer that takes platforming to a new level due to the swift movements and the parkour-style moves that you need to get familiar with. From long jumps with swift moves forward to perfectly timing your duo move to avoid falling down. Sometimes even time-restricted, making it so much more than just another game in the endless line of platformers.
What I really loved and hated at the same time is the entry-level for some of these actions. Moving around is pretty straightforward and as long as you do not reach the parts with moving objects, the action is not the toughest. But the first time you enter a void, which is basically a skill-based level inside the castle you are in, you are in for more than just a surprise. A tough as nails bit of action awaits and even when the difficulty levels seems very low, this is by no means a walk in the park. Disappearing blocks, moving bits and pieces and very long jumps that need to be performed into the utmost perfect sense of the plan.
Blue Fire is also a fighting game at times, where once again you need to perform the correct movement patterns in order to rush in and strike or just await your chance at victory. Everything in this game is just so well polished, it is scary that it is so difficult at the same time. While I would not have it any other way, I do wonder what this game would be like in a lower difficulty setting as I sincerely doubt its accessibility towards the casual gamer or in this case, the people preferring Mario style of platforming.
In conclusion, Blue Fire is quite the game and despite its higher entry-level for the mechanics, it still does perform splendidly. In a way, it’s like Wind Waker for the graphics, Mario for the platforming and Celeste for the difficulty all came together and had a love baby. I can not shake the feeling that if this one were easier, it might also have lost its appeal.

