Review: Godfall

Welcome to our review of Godfall, a next-gen looter-slasher out now on the new PlayStation 5!

Godfall is a brand-new, next-gen looter-slasher, set in a bright fantasy universe filled with heroic knights and arcane magic.

Embark on adventure in a fantasy action RPG that utilizes high-impact third-person melee combat to engage players as they hunt for loot, don legendary armor sets and defeat vicious enemies. Face challenging missions that reward you with head-turning loot as you vanquish the armies that stand against you. Counterplay Games is innovating with Godfall to provide a fresh take on third-person action combat, rewarding skill-based offensive gameplay and making every hit matter.

Face challenging missions that feed your yearning for the next best piece in your character build and amass loot that has a meaningful impact on gameplay.

 

Go it alone, or play with anyone at any time. Bosses and enemies have been designed with co-op in mind, boasting special abilities that counter multiple combatants attacking from different angles.

The first time I saw Godfall, I was sceptical to say the least. A game that pretty looking, that energetic an all in glorious 4K. It had to be a dream, but in a way it’s very real. Except that the game struggles in a rather unusual way.

Being a looter-slasher with massive weapons, the first game played that came to mind was similar to Monster Hunter where you wield these gigantic weapons and it all comes down to proper timing in order to hit a big enemy. Godfall is a little different yet similar in many ways. You also got the gigantic weapons and they also have their required time before they strike. Making a successful dash attack so much more impressive.

Yet at the same time, this lack of instant hitting of enemies might deter some players. While I did struggle with this principle at first, not sure if it was the fact that I had to use the shoulder buttons for my weapon, I did end up getting quite skilled at the fighting mechanic. In a way, it is like Monster Hunter, Darksiders, Dynasty Warriors and a few more had a love baby in glorious 4K.

 

 

It is like you only encounter stronger enemies, very little fodder, but I guess that is the appeal of this game. Sadly this also brings a rather steep entry level and even easy mode is  not that easy at all… I am used to fighting big bosses in Musou games so I was used to the constant hacking and slashing.

Story wise, Godfall does its best to link all the battles together. I do wish some more information was given in regards to the equipment you have . I may have overlooked this, but I didn’t find some sort of auto equip mechanism which is regrettable considering you do find a lot of armor, weapons and so on.

The biggest enemy of all for Godfall might be its monotone gameplay. While I may have appreciated it more than I expected to, I can see clearly see that many people might not enjoy it. Once you look past its pretty shell, it might feel empty and lackluster if you are not into this genre.

Also noteworthy however, I truly adored the guidance given by this game. When you are in a mission, you can always see which direction to go, never getting lost anywhere, which is a true blessing! I hope this game will set the bar for future games in this aspect alone.

 

 

In conclusion, Godfall might not be the most memorable launch game on my console, might even be one of the lesser gods (pardon the pun) for PlayStation 5. Despite my personal liking, it does come over as merely a showcase for what the console can do without actually creating a game with more content…

7,5/10

Tested on PlayStation 5