Indie Corner: Decay of Logos

Welcome to our review of Decay of Logos, a very special kind of game. Finally out on Nintendo Switch!

Fields of adventure await in this challenging fantasy RPG. Immerse yourself in the world of Decay Of Logos and unravel its mysteries. Explore old dungeons, battle unforgiving foes and journey through a vibrant interconnected fantasy realm with your mystical elk companion.

Embark on a journey of revenge and betrayal set in motion by the destruction of our young adventurer’s village at the hands of Crimson Knights. Find solace in your trusty elk companion as you battle the unforgiving foes that roam this once peaceful realm. Venture into ancient ruins and dungeons in search of its rewards in a quest to find the truth behind the attack of Ada’s home. Take heed – there’s a dark and treacherous force at work in this world that corrupts even its inhabitants.

Decay of Logos is a special kind of game. I read the reviews out there on other consoles and they were pretty negative, to say the least. I tend to keep an open mind but I did read all about the repetitive enemies and how the game is more Souls-like than anything. I have read all them and I still wanted to start playing as this game looks quite mesmerizing and appealing to me.

When I started playing, I was sadly hit with one of the negative comments from the get-go. My elk companion pushed me forward on screen without any interaction at all. That same elk companion kicked me off its back a few times and rarely ever really obeyed my commands.

Next up in the line of stuff that is wrong. Yes, I am going to be mostly complaining in this review as my negative comments need to be said. There is no map in this game and you are usually off on your own to explore. While appealing to some, I find it annoying. In my first ten, maybe fifteen minutes with the game, I ended up back at my starting point three times. Without getting killed, mind you. I was exploring a cave and before I knew it, back at a place I had already been. Took the wrong turn and ended up at the exact same spot. This happened way too often for me to want to admit, but it did ruin the first impression for me.

Decay of Logos is also very hard when it comes down to fighting. You die easily and enemies get incredibly repetitive. In your first half-hour, the enemies you encounter will be one and the same if you are (un)lucky. There are a few insect-like enemies around at first, but they are so darn hard, being careless around them is enough to get you killed.

Really so many things are wrong with this game that I have to agree with all the bad comments its gotten in the past. I had pretty much all the same experiences you read about. I wish I had better experiences, but alas, no. Most of the time, I was getting frustrated with how chunky Decay of Logos really is. I know it has a small dev team and all, but why bring us a game that is this faulty in the first place.

I am not trying to sound too harsh, but Decay of Logos just does not deliver anything I’d call entertaining. From the get-go, you are stunned by the sweet graphics but that is where it ends. Your elk companion is more of a nuisance, not just to control but also because it is somehow always in the way. You can not take on multiple enemies without a death wish. I fell down invisible ledges and my character even succeeded in missing the ladder and it just…. disappointed.

In conclusion, Decay of Logos is just one big disappointment. It has such potential but a bug fix for a variety of issues is needed before this game becomes really entertaining instead of being a nuisance. Oh, and give us a map… Give us backgrounds that actually work. Give us a better game too while we are at it.

3/10

Tested on Nintendo Switch