Welcome to our review of RISE: Race The Future, a new chill looking racing game out now on Nintendo Switch!
“Drift and slide like never before in an arcade rally game taken to the next level!”
RISE: Race The Future is a racing game set in a near-future where a new kind of wheel technology will let you drift on all type of terrains and especially on water.
The unique gameplay defined as “precision drifting” will suit every player looking for technical and precise controls combined with the immediate fun and ease of an arcade game. Natural environments are enriched and reimagined to create technical racetracks mixing multi-paths water zones and jumps. Inspired by retro arcade rally games the wide surfaces let the player enjoy long powerslides.
Players can master different techniques for overtaking and exiting a corner thanks to the combination of several boost systems which set the game apart from usual rally games. The vehicle dynamics is based on realistic physics tweaked to enhance the player’s drifting ability. The result makes the handling extremely natural, smooth and precise for the most rewarding driving experience.
In addition to the arcade and championship mode, a challenge mode will let the player unlock the futuristic racing cars exclusively designed by Anthony Jannarelly.
RISE: Race The Future is a more futuristic-looking racer in a current-day racing setting. Cars look like they came right out of the mind of a designer and the tracks look very realistic but not fully lifelike, keeping a certain gaming influence present and still look mighty fine.
RISE: Race The Future is a more technical racer when it comes to the actual racing part and while I am not a fan of the genre at all, I do appreciate all the effort that went into designing and programming a game. As it is more technical, you need to properly use your boosts and turns on the racing course.
Personally, I always find the turns to be on the harder side and I often crashed into every possible part of the racing course. I even went on the side of my car at one point and I actually enjoyed this aspect more than I’d like to admit. I enjoy these levels of realism a lot. Sadly the cars do not dent when hitting a bump but that is not unusual in racing games.
What I also enjoyed is the amount of options. Despite not being able to clear most of them and yes, my lack of ability in this genre is to blame, I do enjoy the game genre but not on a competitive level. This is also a point of negative comment, the game feels way more competitive than what I’d play casually, some may enjoy it more, but I do not.
In conclusion, RISE: Race The Future is not the worst of racing games, but it is far from the best. The options and sense of driving skills needed are what puts this game apart in my humble opinion, but I would say it is just a tad too hard for my personal liking.
 
                            



