Review: Titan Quest

Welcome to our review of Titan Quest, a port of one of the more classic action RPGs, out now on Nintendo Switch!


From Age of Empires co-creator Brian Sullivan and Braveheart writer Randall Wallace comes an innovative action role-playing game set in ancient Greece, Egypt, and Asia. The Titans have escaped their eternal prison, wreaking havoc upon the earth. The gods seek a hero who can turn the tide in an epic struggle that will determine the fate of both men and gods. Are you ready for the quest?

37948094_10210056156114367_5872691852506824704_o

As Titan Quest is available on pretty much every platform, it is not only a famous game, it is also time-tested already. Despite not appearing to have any of the bonus materials or at least not having encountered any, this game is still the full package deal. My friend owns the game on Xbox One and a short non-professional comparison performed by him, seemingly showed a better experience on Nintendo Switch. The platform that I played the game on.

Titan Quest is a prime example of the action role-playing game genre. In short, you start running through the old Greek lands in search of Leonidas. His assistance is needed to save the currently invading evil forces. As you talk to the people around you, you get missions and side missions and you basically go defeat everyone in your path. Big or small, defeat them all. It is that simple a premise to play this game.

38404504_10210056157834410_5258823262200135680_o

A simple premise does not, however, mean that the game itself is simplistic. In Titan Quest, there is a lot to do aside from fighting. You got a lot of statistics to keep in mind for when you equip new weapons as the entire game is pretty much grinding and upgrade based.

While this could be very appealing for some, I felt it was just endless really. I got into a few fights with some crows and satyrs, I finally beat em. I had to pick up the weapons but some I could not use and others were either going to be slow or not effective. Sure, this is very appealing to some, but I just did not enjoy the grinding a whole lot.

What I did like, that you could pick which of the enemies you could direct your weapon at. I loved being able to pick off stronger enemies last, at least that way I was just facing 1 or 2 of em instead of 8 easier ones. Like I said, this game felt like maths to me at times. While this is not a bad thing, you know how you can’t shake a feeling? This is exactly what happened. I felt like grinding for better gear so I could progress more easily, but it felt endless to me…

38289173_10210056157074391_1470794035638566912_o

Every time you get killed, you just respawn at the previous well, those represent the save points. It still keeps the enemies you killed as killed foes and thus, you do not really need to use any of your potions. I often found myself heading into battle with the intent to just respawn if it’d kill me. The lack of real punishment… I don’t know, just something was off here.

I have played others in the same genre and can say I have had better and a lot worse experiences so Titan Quest is most definitely not a bad game, just felt like so many things could be improved upon. As a port, I understand if they just did the 1 on 1 port, but I really felt it could have seen an overhaul of some sorts.

38422420_10210056159034440_7304000849338957824_o

In conclusion, Titan quest is pretty much a basic action RPG and is the first big title of its genre to really hit the Nintendo Switch. I both loved the gameplay but hated the grinding.

 

6.5/10

Tested on Nintendo Switch