Indie Corner: Membrane

Welcome to our review of Membrane, a trippy puzzle game out now on Nintendo Switch!

Membrane is a creative-action puzzle game in which you build, bend and break the world around you while experimenting to create your own solutions. Bendy bridges, wobbly ladders and shaky structures are just the beginning of what you’ll make to test the limits of this weird, day-glo world!

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Membrane was designed to allow creative space for the player to interact and build their own unique solutions. The puzzles are NOT designed to rely on deception or a single solution, lock & key approach to test players. Instead, the game was built to reward creativity and experimentation from the player. Get your thinking cap on friends!

When I started my gameplay of this game, I have to admit, I was under the impression I was getting something completely different. A very wacky intro video of a fly scooting around a guy on a sofa. Trippy to say the least, it looked just sooooooo weird.

Enter the game itself, you start in a level and you are taught to shoot little cubes. They can stick to walls and to the floor, later on they introduce places they do not stick to, adding to the challenge of this game. You can obviously use the cubes to build bridges and stairways or just use them to head straight up. The puzzles presented to you, each time just that little bit harder.

The cubes you create, down below on your screen, it shows how many you can make. You are usually not too limited but I would recommend using the recover attack on them. You obviously can’t use that when going straight up, unless you wanna head back down hahaha.

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During each level, you can get a gem like an item, though do prepare to go into a trance the second you grab it. At times like these, you’d wonder how this game would fare if you had more “normal” graphics, but I just think this is the appeal of the game. A game only limited by your imagination and resolve.

Like most puzzle games, they can get real hard towards the end and the added gravitational physics to your cubes do add quite a punch in the game. While sometimes I wished they would be more gravity-denying cubes, at other times I was just happy they’d create a more bridgey feeling.

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While it does not stop there, no no, there are added items like water physics, giant balls needed to break walls, … By far my most hated one, the waterlike substance that kills you. That is such a pain in the ass, it made me cuss a few times at the game. All testament to how thoroughly profound this game really is.

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In conclusion, this game is fun, lots of fun even! A simple yet efficient idea can make a great game and this is one such game. I love puzzle games and this is one of the better ones out there on Switch right now!

My score is 90%

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Tested on Nintendo Switch