Indie Corner: Has Been Heroes

When this game was announced, it caught my attention, thinking this would be a great game for the Nintendo Switch and I admit, it is perfect for a quick 15-minute portable session, but I still recommend not buying it.

This game has everything to be a great game, a clever story about former heroes that came out of retirement to help escort the two princesses of the kingdom to school. A unique story, really beautiful graphics and cut scenes hit you straight from the start!

 

17621928_10207070026022981_1996921461128807689_o17635465_10207070028103033_5355503866570673462_o

The game originally starts off with a rogue, a monk and a warrior, each having their own way of fighting, the warrior being the most powerful one of course. As you advance through the randomly generated map, you encounter battles, open or locked treasure chests, upgrades or items.

17635436_10207070022662897_1481859175366957577_o

Each time, the maps are really randomly generated and you can only visit a “point” once, if you do go for a second visit, the darkness will kill you unless you have a candle at hand to scare off the darkness. I found that out the hard way, just before entering the first boss battle. The lack of information sometimes is annoying. While the prologue teaches you the basics of fighting, it does a great job leaving out parts as well. To be blunt, I hated that aspect of the game, I feel like I missed parts of this game or that a better tutorial was indeed something they could have gone for.

17620417_10207070038703298_7200297343808075632_o

During the tutorial, I often found myself to be looking at the buttons of my right joycon, figuring out the rhythm behind some combinations you need to make in order to really fight properly. The Prologue was a difficult introduction to the game, I shrugged it off, thinking I just needed to get the hang of things and that things would get easier down the line.

17492317_10207070033863177_3344848013391157313_o

One thing the prologue taught me, the right way to make combos, which are so needed during this game! Every enemy has a certain power level, once depleted, they are beat. Often the enemies will defend themselves, forcing you to first break the guard so you can then attack em head on. This is where the more powerful warrior comes in handy, you actually will make the combos in order to make him strike last.

17492388_10207070037743274_9103781856288428013_o

Once you get through the map, the big boss awaits!

17620209_10207070035823226_4371606870853993792_o

And this is where the game becomes a major pain in the ass, the difficulty level on this game is incredibly high, so high that I recommend not buying the game. I played a total of 4 hours now, still haven’t even come close to beating the boss. This is becoming ridiculous, waves and waves of enemies without even a hint of being able to beat him…

It won’t even end there, you die, the level resets. Permadeath ends the game and you need to start over from scratch, the only word to describe this feeling is frustration.

This game would be great for the casual playing session on the Nintendo Switch, but unless they fix the insane difficulty level, I would recommend against buying this game.

Has Been Heroes

In conclusion, I would rate the game a mere 40%, it just failed to deliver on the hype and unless they do something about the insanity of that difficulty level, I would suggest spending your money on another game…

indie_2