Razer revealed two new futuristic projects during CES. A laptop with 3 screens or a room projection? Well, Razer sure is ready for the future!
First, let’s talk about Project Ariana:
Razer Chroma jumps off of the flat screen and into a custom wraparound visual experience; more innovations on the horizon
LAS VEGAS (CES 2017) – Razer, the leading global lifestyle brand for gamers, today unveiled that Razer Chroma, its flagship lighting technology, will be now available to 3rd party partners along with a glimpse into the future of Razer Chroma with “Project Ariana,” the world’s first video projection system designed for total immersion gaming.
Razer Chroma is the largest RGB platform for gaming with more than 5 million devices sold to-date. Some of the world’s top AAA games have integrated Razer Chroma lighting, including “Overwatch” from Blizzard, “Call of Duty: Black Ops 3” from Activision, “Shadow Warrior 2” from Devolver Digital, and more.
A growing number of hardware partners are additionally queued to leverage the Razer Chroma platform for immersive gaming solutions, including Lenovo, NZXT, Antec, Lian Li, Wicked Lasers, Looking Glass, Nanoleaf and Asus. Entry into the Razer Chroma ecosystem and the 16.8 million-color palette of the platform is given through the Razer Chroma Module, a single hardware and software API available to partners.
Additionally, Razer is exploring how lighting in the whole room can create more immersive experiences, together with Philips Lighting.
A glimpse into the future of Razer Chroma is given by Project Ariana, taking the concept of RGB lighting into room projection and bringing a whole new dimension to immersive gaming through Razer Chroma, which communicates with games in real time to create both lighting and video effects. This results in solutions for gamers that range from peripherals to smart lighting and video projection, all working as one to provide a totally immersive gaming experience.
“Project Ariana is a concept design that showcases the power and potential of the Razer Chroma platform in the pre-VR world in bridging the gap between gamers and games,” says Razer Co-Founder and CEO Min-Liang Tan. “Video projection, multi-color lighting and the responsive intelligence of our Razer Chroma engine are changing the way we game today. We and our publishing and technology partners are working toward new visual solution for an even more incredible and visually rich tomorrow.”
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Project Ariana is a high-definition video projector that uses an ultra-wide fish eye lens and advanced processing capabilities to extend the gaming experience into an entire room. The system adapts the projection of in-game elements to the dimensions and features of the physical environment. A pair of 3D depth sensing cameras together with proprietary calibration software automatically calibrates itself to detect environmental factors such as furniture and room lighting, to provide the perfect display for any room.
The concept is being demonstrated to attendees of the 2017 CES in Las Vegas at the Razer booth – South Hall 3 booth: 30320.
“This is the future of Razer Chroma as we see it,” says Tan. “We are working toward new video projection technology designed to place users in their games for total gaming immersion. Having a game literally surround a gamer completes the entire ecosystem of gaming, bridging the sensory gap between player and game.
Not impressed? Well perhaps Project Valerie is more your style
Razer unveils Project Valerie: world’s first concept design for portable multi-monitor immersive gaming
The world’s first gaming laptop capable of housing three individual G-SYNC displays ushers-in a new level of immersive gaming possibilities
LAS VEGAS (CES 2017) – Razer, the leading lifestyle brand for gamers, today revealed a multi-monitor laptop computer concept that sets a new standard for immersive entertainment and multipurpose portable computing.
Dubbed “Project Valerie,” the system is the world’s first portable laptop with three built-in monitors. Each 17.3-inch 4K IGZO display is equipped with NVIDIA G-SYNC™ technology that is capable of producing the smoothest possible framerates and expansive 180 degree NVIDIA Surround View gaming. Creative professionals can look forward to 100 percent Adobe RGB color accuracy and the greatest amount of screen real estate ever assembled in a single computer.
Project Valerie uses an automatic deployment mechanism designed by Razer. Each display mechanically slides out of the side of the main screen and adjusts into place, making it easy for users to deploy. With integrated multi-monitor support, users will no longer have to deal with the cable clutter from traditional desktop setups. The result is a clean gaming and working environment that’s just as easy to maintain.
“The complexities of a traditional multi-monitor setup are a thing of the past with Project Valerie,” says Razer co-founder and CEO Min-Liang Tan. “Equally important, the power of a desktop computer and graphics capabilities of three top-end monitors are included in the system. There is no shortcoming in the way of performance in the face of its amazing portability and features.”
Project Valerie adds to the professional capabilities of the new 17-inch Razer Blade Pro. The system was conceived with enthusiasts and power users in mind who want multitasking capabilities and desktop performance on the go. Packed with more screens than previously possible in a notebook, Razer’s Project Valerie is capable of handling virtually any PC task, anytime, anywhere.
The proposed system retains the iconic Razer design, while at the same time accommodating triple-monitors. A unibody CNC aluminum chassis measures just 1.5-inches thick and weighs less than 12 pounds. An included compact AC adapter is much smaller than similarly powered systems, further complementing Project Valerie’s mobility.
![razer-project-valerie-front-perspective](https://gamingboulevard.com/wp-content/uploads/2017/01/Razer-Project-Valerie-Front-Perspective-1024x576.png)
Project Valerie retains the remarkable thermal management system for which Razer’s line of laptops is known. A custom-designed fan and dynamic heat exchangers pair with a vapor chamber to maximize heat dissipation.
Project Valerie is the second Razer notebook to utilize Razer’s Ultra-Low-Profile Mechanical switches. Each switch features a true actuation and reset point. Key presses are registered with 65 grams of force, mimicking the feel of full-size mechanical keyboards. The keyboard, trackpad, extended monitors are also Powered by Razer Chroma™, which unlocks a virtually endless array of dazzling lighting effects that can be customized by the user or synced to in-game events.
Similar to Razer’s newest systems, Project Valerie equipped with NVIDIA GeForce GTX 1080 exceeds the minimum hardware requirements of HTC Vive™ and Oculus Rift, making it one of the most immersive, mobile VR-ready devices for enthusiasts and developers.
“Multi-monitor desktop set-ups are becoming more necessary for professionals, creators, and gamers,” says Min-Liang Tan, Razer co-founder and CEO. “For the first time, we’ve engineered a solution that users can take with them. Project Valerie promises all of the functionality of three screens and none of the hassle.”
The triple monitor, 17-inch Project Valerie complements Razer’s award-winning systems lineup. The 14-inch Razer Blade sets the benchmark for mobile gaming, while the 12.5-inch Razer Blade Stealth, with a starting MSRP of $899, earned official “Best PC” and “People’s Choice” honors at last year’s CES.
Razer won official “Best of CES” awards with other systems innovations in the past, including the Razer Switchblade, Project Fiona and Project Christine concepts. The Razer Edge tablet won the CES “Best of Show” in 2013, besting a field of more than 20,000 electronic devices at the world’s most prestigious tech tradeshow.
For more information on the Project Valerie, and to register for announcements, visit razerzone.com/projectvalerie.